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Flash AR Contest

Flash AR Contest

 

 

ISMAR 2009 proudly announces the first Flash AR Contest sponsorized by ARToolWorks (www.artoolworks.com). The contest is opened to anyone and is part of the inaugural Arts, Media and Humanities program for ISMAR 2009. 

 

The first place prize is $1000 USD. 

 


Contest Rules

1. Develop a desktop-based AR application using FLARToolKit that can be run from a desktop PC (using no additional input devices other than a Keyboard and Mouse). 

 

2. The AR application should be relevant of the subject areas of Arts, Media or Humanities at ISMAR 2009. The list of topics are: 

-AR/MR games and toys,

-Social media and AR/MR,

-AR/MR in advertising and marketing,

-AR/MR in musical performance,

-AR/MR art installations,

-AR/MR performance,

-AR/MR cultural heritage,

-AR/MR multimedia literacy,

-AR/MR product design,

-AR/MR Ecological interventions,

-Social media, tactical media and AR/MR,

-Transhumanism, post-humanism, and AR/MR.

 

3. The application will be submitted as a zip file (see submission process below) and its originality, style and potentially will be judged by a panel of experts during ISMAR 2009. The zip file must contain the final .swf flash file and also all of the source code and content use to build the application. 

 

4. All the applications will be demonstrated on the ISMAR 2009 website and will be made available during ISMAR 2009 for the attendees. 

 

5. The winner will be announced and awarded at the ISMAR 2009 dinner (and posted on the ISMAR 2009 website). 

 

6. At the end of the competition, a selected range of applications will be made available on the ARToolWorks website (http://www.artoolworks.com). Contestants must be willing to have their work hosted on the ARToolWorks website and for the source code of the applications to be provided (as required by the FLARToolKit GPL license). ARToolWorks will credit each of the works and provide a link back to the authors website. 

 

7. The application must be developed by the contestant, and each contestant may only enter the contest once. 

 

Deadline

Competition entries are due by 5pm PST, Friday October 9th (6 weeks). If your submission is received after this deadline, it won't be considered as an entry for the competition. 

 

Submission Process

The entrant should:

1. Build a compressed package (zip recommended) including: the built swf, the dependencies of your application (subdirectories as assets), a src directory (including all the source code of your application),  a pattern directory (with jpg or png of used patterns) and a readme file (readme.txt). The source code should be provided only to ensure that your code is original. Ensure that your application is properly running from the swf - we won't recompile your application. 

 

2. The readme file should contain a short statement of your work: what the user should see and how the application is run, the role of AR/MR in this work, and its applicability to the Arts, Humanities or Media areas. 

 

3. Send the package file by email to Raphael Grasset at raphael.grasset@hitlabnz.org  If the file is too big, provide a FTP address or HTTP address where the package can be downloaded by the panel.  If you have any inquiries related to the rules of the competition or the submission process, email raphael.grasset@hitlabnz.org

Thank for your participation and Good Luck!

 

 

ISMAR 2009 proudly announces the first Flash AR Contest sponsorized by ARToolWorks (www.artoolworks.com). The contest is opened to anyone and is part of the inaugural Arts, Media and Humanities program for ISMAR 2009. 

 

The first place prize is $1000 USD. 

 


Contest Rules

1. Develop a desktop-based AR application using FLARToolKit that can be run from a desktop PC (using no additional input devices other than a Keyboard and Mouse). 

 

2. The AR application should be relevant of the subject areas of Arts, Media or Humanities at ISMAR 2009. The list of topics are: 

-AR/MR games and toys,

-Social media and AR/MR,

-AR/MR in advertising and marketing,

-AR/MR in musical performance,

-AR/MR art installations,

-AR/MR performance,

-AR/MR cultural heritage,

-AR/MR multimedia literacy,

-AR/MR product design,

-AR/MR Ecological interventions,

-Social media, tactical media and AR/MR,

-Transhumanism, post-humanism, and AR/MR.

 

3. The application will be submitted as a zip file (see submission process below) and its originality, style and potentially will be judged by a panel of experts during ISMAR 2009. The zip file must contain the final .swf flash file and also all of the source code and content use to build the application. 

 

4. All the applications will be demonstrated on the ISMAR 2009 website and will be made available during ISMAR 2009 for the attendees. 

 

5. The winner will be announced and awarded at the ISMAR 2009 dinner (and posted on the ISMAR 2009 website). 

 

6. At the end of the competition, a selected range of applications will be made available on the ARToolWorks website (http://www.artoolworks.com). Contestants must be willing to have their work hosted on the ARToolWorks website and for the source code of the applications to be provided (as required by the FLARToolKit GPL license). ARToolWorks will credit each of the works and provide a link back to the authors website. 

 

7. The application must be developed by the contestant, and each contestant may only enter the contest once. 

 

Deadline

Competition entries are due by 5pm PST, Friday October 9th (6 weeks). If your submission is received after this deadline, it won't be considered as an entry for the competition. 

 

Submission Process

The entrant should:

1. Build a compressed package (zip recommended) including: the built swf, the dependencies of your application (subdirectories as assets), a src directory (including all the source code of your application),  a pattern directory (with jpg or png of used patterns) and a readme file (readme.txt). The source code should be provided only to ensure that your code is original. Ensure that your application is properly running from the swf - we won't recompile your application. 

 

2. The readme file should contain a short statement of your work: what the user should see and how the application is run, the role of AR/MR in this work, and its applicability to the Arts, Humanities or Media areas. 

 

3. Send the package file by email to Raphael Grasset at raphael.grasset@hitlabnz.org  If the file is too big, provide a FTP address or HTTP address where the package can be downloaded by the panel.  If you have any inquiries related to the rules of the competition or the submission process, email raphael.grasset@hitlabnz.org

Thank for your participation and Good Luck!